8 comments on “CSM/CCP on Live Events – Very Discussed, Very Wrong

  1. Great idea, _but_ I can already see how that formula would lead to accusations of favoritism, and what good is a “live event” really if it’s only for certain people to play in?? :-/

    Rather than saying “let’s invite a, r, and z corps to this,” why not spawn several smaller-scale, shorter-duration events all over the map?
    To me, live events should be something cool that starts off with, “There I was [mining, missioning, gate-camping, running Bananaboats with Mukk] and all of a sudden….” and culminating, “I Was There,” and all that. lol

    • Well, as far as “certain” people, those criteria would be announced ahead of time and would be adjustable depending on interest. Plus, if people really like the feature, more GMs could be hired, and then more people/groups could be included.

  2. Back in the old days when I played JumpGate (thats more than 10 years ago o.O; time goes fast), and yes that jumpgate which should have got a huge expansion the day I started and waited for it even years after I left, …
    Back to the topic, they had faction missions and every time there was new module or ship introduced each faction had to complete there missions and you could see the state of all running faction missions.
    Most of the time it was boring hauler trips with endless jumps but the few hundred still playing the game at that time worked together and teamed up.

    In Eve the devs could use such things to manipulate the market in almost any part. Say a faction mission to Introduce changes to the Gallente Brutix cruiser would need several thousands of this ships delivered to research facility XY. Payout lower than market but if you perform well you/your corp might earn a medal for participating.

    Money is good but ego and prestige is much better as a reward.

  3. The impromptu “Live Events” in their current form are merely the tip of the iceberg of what the team responsible wants to do with the lore and various levels of player participation. We discussed at the summit the limitations of the current events, including time zone and geographic specificity, I think your mistaking joy over the fact that these events are -back in the game supported by team at all- with endorsement of these events being THE way that lore should be explored in the context of the game.

    The community team responsible for these is currently busy writing story arcs that go far deeper than simply some sporadic pirate attack events. What you describe in “How does it work” is remarkably similar to the process the team is actually going through, but as this is very quickly evolving it may not have been covered well enough in the minutes.

    In fact, the very presentation shown to the CSM last week that included all of the potential features for the summer expansion included a comprehensive lore primer leading up to the story arcs that are all but complete for -at least- the next 6 months, with an emphasis that the delivery of these new features can and -should- compliment the direction the lore team will be taking the universe’s fiction. It’s incredibly exciting to see CCP attempting to weave story through everything they do once again.

    Had this team been up and running a year ago, I have little doubt that we would have seen Live Events of some sort be the delivery vehicle for many of the changes in Faction Warfare, this was something I specifically requested as far back as the May summit but the personnel and infrastructure just wasn’t in place at the time.

    All that to say, I think what we were discussing and praising at the summit was a refreshing change of pace from the lore-empty development of the last 18 months, but its also very clear that what we’ve seen recently are simply warm-up exercises for a team that has much, much, deeper plans in motion.

    • Well, that is good to hear, Hans. Still, it seemed from the minutes that Live Events were still being thought about as they always have been, and CCP has the opportunity to really break the mold on this and really make Eve Online personally immersive. Essentially an “I was There” for literally almost everybody. The live events as they are now, and as they seem to be perceived from the minutes still require people to put forth an enormous effort for something that may or may not be worthwhile to them individually.

      Going through and conversing directly with players, with little but more personal events, can add to the amazing beauty of Eve.

      Plus, thanks for giving us some more detail on what went on between the CSM and CCP on Live Events.

  4. The trouble with the past live events is they have tended to be all in the same timezone… which kinda of leaves out all the people who normally sleep or work about then.

  5. Hi,

    As one of the members of the EVE Illuminati (the team responsible for organising live events) I would love to get into a discourse with you on this topic. I think you have a lot of cool ideas, a lot of which are in line with our own. I do feel that you have misunderstood a fair amount of the minutes, in terms of team composition for instance, or what events we are actually running and planning to run. Please DM me on Twitter with a good way to get in touch with you and we’ll talk!

    Thanks,
    CCP Goliath

  6. Pingback: BB 46 The four stories | A Missioneer in Eve

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