Aaaaaarrrrrrrrrreeee Yyyyyyooooouuuuuu rrrready TO RUMBLE!!!!
A few days ago I put up my post regarding how I think the V3 update for Minmatar ships should be handled. You can read it here: http://2ndanomalyfromtheleft.wordpress.com/2012/05/21/the-new-hound-is-how-minmatar-should-look/
Rixx Javix also took up the opinion on what concepts the new V3 should be based off of. That can be read here: http://eveoganda.blogspot.com/2012/05/minmatar-v3.html
While we do share some of the same viewpoints, there are some that we differ on drastically.
First off, let’s look at the background for our viewpoints. Let’s start off with Rixx Javix’s:
This is purely from a design standpoint, “Trust in the Rust” is not just a random slogan, but an important key to the Minmatar “mythos” which is extremely important when considering re-design. Unlike the other three races, the Minmatar ships have a certain horribleness to them that is built deeply into the cultural background of both the race itself and the pilots that fly them. If you need more explanation than that, then I fear you’ve never flown a rust-bucket, tied together with duct tape, with your internal atmosphere slowly leaking into the vacuum.
The “Trust in the Rust” concept dates back pretty far.. in fact, even before I started playing the game myself the first time. It is part of the player mythos mixed in with the game lore of a slave race just trying to hold on by throwing whatever it could at the enemy.. and beating them despite insurmountable odds. Because of their need, anything that worked would not be changed because there would be no point. Why fix something that isn’t broke, even if its ugly?
My viewpoint, is based on something else, as I wrote here:
The Minmatar, according to game lore, were once a very advanced race of humans. In fact, here is what is said, “At one time they had a flourishing empire with a level of mechanical excellence never before or since seen anywhere.” So, here you have a culture that apparently is second to none in their capacity to build and do mechanical work. On top of that, their resources were limited because of being under slavery. This would lend itself to be a culture that required maximizing functionality, using the least amount of materials to get the job done.
In other words, they were “minimalists”.
The game lore indicates that the minmatar weren’t just throwing crap together just willy-nilly, but that their raw skill and talent was only hampered by the resources they had available. It would only be natural that the more organized they got, the more stable they got, the more resources they would be able to get and so the more cohesive and specific their ship designs would become. Older models would also be upgraded to make them more reliable, more uniform, and more modular.
And therein lies the problem. Should the revamped Minmatar models be just a clearer, more hodge-podge collection of parts with engines or should they show off a race that is more confident in their abilities, more fearless in design and function, with ships that not just function well, but look fearsome doing it? Both have good arguments behind them. Nothing feels better to a Minmatar pilot than to see his leaking, duct tape ridden Stabber beat the pants off of some shiny and immaculately clean Amarr cruiser. But on the other hand, I’d rather have pride in both the function of my ship AND the way it looks too.
That isn’t to say that there aren’t things we don’t agree upon.. for example, both of us think “wingy bits” are critical to the lore, motiff, and design of Minmatar ships. We also agree that their distinctive edgeiness, their sharp corners, their aggressive looks and the overall feel should stay. Curves though.. the Amarr and Gallente can keep their curves, and Caldari can keep their right angles.
In the end, however, we’ll have our sharp, pointy, very non-child safe edges and massive radiator wings thank you very much.