Blog Banter 31 – A Way Forward (Revised)
End of 2011 Blog Banter:
As any games journalist would probably tell you, a true and complete review of a Massively Multiplayer Online game is impossible. MMOs are vast, forever evolving entities with too much content for a single reviewer to produce a fair and accurate review. However, a collection of dedicated bloggers and EVE players (past and present) with a wide range of experience in various aspects of the game might be able to pull it off.
This special ‘End of Year’ Blog Banter edition aims to be a crowd-sourced game review. Using your gaming knowledge and experience, join the community in writing a fair and qualified review of EVE Online: Crucible. This can be presented in any manner of your choosing, but will ideally include some kind of scoring system.
With each Blog Banter participant reviewing the areas of EVE Online in which they specialise, the result should be a Metacritic-esque and accurate review by the people who know best.
Metacritic-esque huh?
Alright, I’ll give Crucible a 6, er, 8 out of a possible 10. I consider this a good expansion.. sort of. So, if everything about this expansion is good.. how come it’s only a 8 out of 10?
Because of two things: First, if it is an expansion, it is barely an expansion. Even with me arguing for this designation, one cannot help to realize that while there are game changing and game improving features added.. there were new no game-defining features with Crucible. Essentially all Crucible did was erase everything on the dry erase board and then re-wrote the same words in nice cursive writing.
The second thing is that many of the updates brought in with Crucible should have been done a long time ago. The Supercap nerf, for example, should have rolled out soon after the proliferation of supercapital ships became apparent two years ago. The friggin’ “Loot All” button that every MMO since the beginning of time has had finally reaches Eve Online, the simplication of POS fuels too was a change long overdue. These and many other fixes and updates had piled up for literally years while CCP began to bleed resources into other pet projects.
Now, here is the good: Everything. Seriously.
- New Nebulae graphics – Let me start by saying.. WOW! Just.. just wow. I am in awe of the art and dev guys and gals who put this together. Autopilot has never been more.. beautiful that it is now. In fact, Eve has never been as beautiful as it is now. The new Nebulae are so well done that it feels real and alive. I often just stop my ship and just stare at stuff now. For no reason.
- New ships – Four player-designed ships were added to Eve Online with a specific goal of being used for PVP. The ships are impressive and fill a hole while giving newer players a place in the modern fleets of null-sec.
- Engine Trails – These were removed long ago because they affected game performance. They are back, sexy, and it is fun to get in a fast ship and twirl, and twirl, and.. well, you get the picture.
- POCOs or Player Owned Customs Offices – Low-sec and Null-sec now have a bit of challenge added to their daily lives, while taxes for High-sec residences went considerably higher. Players can now destroy Customs Offices in low-sec, null-sec and wormhole space and set up their own.. even allowing other to use the planet.. for a fee of course. This feature is still playing itself out and we’ll have to see how far the ripples go in this instance. The POCO change could still be a dramatic change for markets and POS distribution, but considering the God-awful length of time it takes to bring down just one POCO will certainly discourage all but the most masocistic people from trying to take them down. I don’t think even Goonswarm would torture its members that badly. For the record, it’s like taking down a POS, but having zero chance for a reward.
- Super Capital Nerfs -The bane of null-sec politics has finally gotten a little attention. Supercapitals no longer can use drones and have had an overall HP reduction. In addition, the log off mechanics were changed so that instead of having an absolute 15 minutes before you log out if under attack, the system now checks to see if you have aggression after that first 15 minutes, and if you do, it restarts the timer for another 15 minutes.. Apparently, quite a few folks have missed the memo this far.
- Drone Regions – Changed the way Rogue Drones operate in the Drone regions so that they come in waves.. apparently frustrating quite a few bot programmers.
- Time Dilation – Still being worked on, but officially brought out with Crucible I have yet to hear any major fleet fights with it yet. But the concept is certainly going to make things much, much better.
But the Banter expressed that I put this in terms that I personally have expertise in. This is rather difficult because I am an Ex-null-sec Pilot, flying for a Low-sec PVP corp (who are in an Incrusion Alliance) that does operations in Wormhole space. Aside from the Wormhole PVP operations, I tend to run missions and PI for isk. My previous entry for this was pretty poor, so I am adding more to it because, after reading the other Banters, it needs to be done. So my own experiences in Eve range from a low-sec pirate hunter out in the Essense Region, where we tried to build an industrial powerhouse mining and protecting ourselves in a single system.. a system that became popular for large null-sec alliances to use for flying their capital ships through (It is rather funny to realize that our anti-pirate efforts probably caused us even more harm because the null-sec alliances (Goonswarm in particular) would fly their capitals through.. and do a bit of PVP while in the area), to being part of the largest Null-sec alliance ever formed in the game, often flying 20, 30, even 40 systems to get to the battle locations. I’ve ran missions, incursions, wormholes, and have dabbled a bit in invention and manufacturing.
For the most part, the critical task of making ISK in Eve Online is pretty boring.. and if the game was all PVE, then it would rightly be called “Spreadsheets in Space”. But Eve Online is strange in that many times it isn’t the game itself that brings you back.. instead it is the community that makes you want to return to the fold. I’ve left this game at least two times.. and both of the times I was brought back because I starting to read about people’s experiences in PVP combat, often small gang conflicts that hinged on you doing the right thing at the right time.. either intentially or by accident. Some of those fights became defining conflicts, where you stood against the odds.. and won by your own skill and hubris. Once you get into Eve, the feeling of PVP is both terrifying and electrifiying. When you are one versus another, the fight is a conflict of pure esoteric emotion, raw testosterone filling your veins as you move this way, that way, through asteroid belts, or close in rotations, or burn deep to get out of his way.. or to force him closer. The yellow message box flashing every time your guns strike home and you see his shields, armor, and hull go down.. flames spitting off of the hull.
The feeling still is there when you engage in small gang conflicts. Either you or someone else barking orders over the comms, you trying your best to get in range of the target desperate to land killing blows, or life-saving reps. You see small fleets of pirates and defenders clash with the skill of either becoming evident within moments to outside observers, but you never know if your enemy is going to screw up majorly, or whether it was a bad idea to engage near gate guns, or if the new fit you all are trying will actually put down the enemy like you hope it will. The adrenaline rush goes on even after a decisive victory, with the losers bugging out as fast as they can, sometimes in an orderly withdrawl from the fight, while other times you were so outmatched, you burn as far and as fast as you can because it won’t make a difference. On the flipside, if you’re the victor flush with desire for more blood, you burn as fast as you can to try and catch one or two more before they reach the safety of high-sec or some nearby station.
Going to null-sec is often tauted as hitting the “big leagues”.. if the big leagues required that you have thousands of players to a side. Nonetheless, you have a higher feeling of ownership, of playing in your own backyard, of flying with the same guys over and over again. However, the formula takes on a new phase. You are absolutely not an individual any more. Maybe when you talk to your corp.. but outside of that, you are another cog in a massive industrialized combat complex. You fight over and over again to protect your territory from raiders, pirates, and other nearby empires, each battle either a heroic victory or a devastating loss where billions of isk disappear in the space of a few minutes and depending on the day, you could last the entire battle.. or be evaporated in the first volley as hundreds of pilots on each side converge for system control.
And yet, that is just the first level of the experience. Deeper worlds exist as industrial minded people play with the market for their own profit, some of whom work for the massive null-sec alliance creating the most feared and hated ships in the Eve Universe.. and are willing to switch sides and sell out their comrades to keep the isk flowing. Some expertly infiltrate targetted corporations to steal and take down the corporation from the inside.
To me, Crucible brings back the ability for the smaller fleets to operate as they once did, without the spectre of some supercapital ship dropping on them and wiping them out before they have a chance to respond.. and without any reasonable way of defending against it. It also fixes the little things that bugged the heck out of ya as well as gives you a few more interesting places to fight for. Is it an expansion.. maybe. But you can’t go wrong with improving the bad edges of the game.
In the end, it makes me start to pine for null-sec once again. Now, if I just had a cause…
Other blogger comments:
- The Rollercoaster Thrill Ride that is Eve Online, with Cookies, Review by Rixx Javix@ EVEOGANDA
- Why EvE Wins by Shalee Lianne@ Living a Lie
- The Entire Wormhole That Eve Is by Harrigan Vonstudly@ Gun Turret Diplomacy
- EVE Online Community Review by Drackarn@ Sand, Cider and Spaceships
- EVE is what the player makes of it by tgl3@ Through Newb Eyes
- Challenge Accepted by Jace Errata@ Year of the Snake
- Reviewing EVE Online by Urziel@ Urziel’s EVE Chronicle
- The Difference is… by Mike Azariah @ Missioneer in EVE
First Day in the Crucible
Alright, so the latest expansion from CCP is out! I got it installed last night and logged in.
And it was, for me, not as wonderful as I had hoped. However, the main reason was probably because my pc is a couple years old, and could use a memory upgrade (researching that now..)
First, though, gotta work it with the things I liked:
New skins – Every NPC and lots of Caldari and Gallente ships got a new skin.. with logos. Pretty sweet, and I’m betting this is the first iteration of what might allow corp logos on ships.
Engine Trails – Yes, they were there and they look good, though from what I’ve seen thus far, they are all blue
PI (sort of) – the interface was a lot simpler (it was actually so simple, it took me a while to realize how simple it was).
Warp Effect – Oh, this.. was awesome. Period. I especially loved the distortion effect. Plus, whoever thought about actually blocking out space when you were travelling through a planet should get a few kudos as well. Very nicely done.
Shots that Miss – Yes, finally. Also very well done. It looks right and it is informative (yes, now you don’t have to look at your transversal all the time…).
New Salvager/Tractor Beam Sounds – Kind of annoying, but at least it was an interesting change.
Space and Nebulae – Yeah.. Eve now feels Awesome again..
Bookmark System – They should have kept it bookmarking, but I guess “Save Location” is good enough.
Now, the things I didn’t like:
New font/Scalable UI – Yeah, Scalable UI didn’t work so great on my 21″ monitor. Or rather I should say the combo of reducing the UI to 90% and the new font didn’t work all that well in my opinion. The 100% had the windows too big, but I could read the smallest text and the 90% had the windows just right, but the text in the interactive menus was just barely legible. Actually, they weren’t legible, I was just able to decipher what was meant because the words used were still the same. The good side is that once I get a 24″ monitor, I think it will look quite nice.
PI Taxes – Definitely cut into the profit, and I had hoped that the bandwidth changes would help allow me to establish more extractors.. but, it didn’t. So, net loss there.
Graphics Issues – About a half an hour in, I started to experience HUD loss. This usually happens to me if I’ve been on for about 8-10 hours, so I was a bit disconcerted to see that happen so quickly.. especially since a big deal was made about how more efficient the graphics were than previous. Now, I well know that Eve and ATI cards aren’t exactly best of buds, so after a bit of PC cleaning and using a box fan at half power, I managed to reduce this issue and it happened after about a hour and a half, and not nearly as severely (I nearly lost my Vargur the first time around). There was a recommendation made by CCP in regards to Radeon graphics cards and I made the change but haven’t been able to test the results yet.
Customs Office BPCs – Having some Concord LP, I decided to see if it was worth getting one of these. So, I bought one thinking it was a BPO.. yeah, it wasn’t. Just a single run BPC for 6k LP and 20mil isk. Guess what? Jita had them for sale for 22mil isk. Yeah, looks like a decent reason to do Faction Warfare.
Things I plan to try soon:
Hybrids – When Friday rolls around I’ll have Medium Tech 2 Blasters and Railguns under my belt, so this means I’ll be messing around with the Brutix and other Tech 1 cruisers while I train up Gallente Cruisers V.
And things I plan to keep watching:
Supercap Changes – This was a big deal to me for a long, long time. We’ll probably not see any appreciable effect for at least six months or so.
——
All in all, I’ll probably need to review some how-tos on PI so that I can make it more efficient (though, even with the increase in taxes my profit is still pretty decent, especially for using High-sec planets), and I’ll be waiting a few weeks for the Tornado prices to drop where they need to be before I buy one. It will still be a few months before I get a chance to fly any of the other Tier 3 Battlecruisers..
28 Nov 2011 Patch Notes – And thus came Crucible
No doubt, this release has been a long, long time coming. The patch notes released today: http://www.eveonline.com/updates/patchnotes.asp are of little surprise to all of us.
That is, of course, not saying that the changes are any less surprising or dramatic.
Here are some fun little things that have shown up as well:
- Reduced the size of metal scraps to 0.01 m3 in volume.
- Insurance is no longer paid out for players who are killed by CONCORD.
- We have added more rig BPC’s to multiple sites.
- All hybrid charges have been reduced in volume by 50% (Big deal here.. more ammo in the hold)
- All hybrid turrets have had their capacity reduced by 50%
- All hybrid turrets have had their reload time reduced to five seconds.
Well, those tidbits certainly were of interest to me… especially that last bit where Hybrids now have their reload time cut in half. I guess it’s a good thing I am training up Hybrids as we speak.
November 29th – Eve’s Rebirth
For two years, CCP has been focused entirely on Walking In Stations, World of Darkness, and Dust 514. The focus was so laser-like that little, if any, real illumination fell upon their flagship product, Eve Online.
That was until the gamers revolted, in masse. Some unsubscribed, others vented via blogs or through the CSM, still others just stopped playing Eve.
November 29th, 2011 will be the culmination of CCP taking a hard look at what they have been doing over the past two years. You have to be a fool to think that they didn’t pull out all the stops over the last six months. New ships, new CQs, major game mechanic changes.
But most importantly…
a visibly changed attitude.
I dunno who all they got rid of, but clearly they got rid of the person who was causing PR disasters day after day. Instead of cryptic messages about what “might” happen in the next expansion, CCP allowed (shoot, I wouldn’t be surprised if they leaked it themselves) data dumps to be released to the public. Instead of worrying about new clothes, they grabbed four player designed ships and are bringing them to life. Instead of making wild, often wrong, guesses about what players wanted.. devblog were put up hoping..neh, demanding that players comment about the problems with their ideas and suggesting new and better ones. Tasks, simple ones, that had been put off for literally years were picked up and finally attended to.
The very public mea culpa along with a clearly changed way of doing things has not gone unnoticed. Jester’s Trek has a blog up regarding increased PLEX prices: http://jestertrek.blogspot.com/2011/11/pic-of-week-tanstaafl.html. While it may not show whether people are in fact subbing, this.. along with this thread: http://failheap-challenge.com/showthread.php?4436-Turret-Misses-on-SISI&s=5b787141832672a0ce75f5f25c7f22cc indicates heavily that many old players are getting back in the game again. This, of course, is a good thing. A point should be made in that this expansion was clearly for the veteran player, the ones who recently left because they thought Eve Online was slowly becoming Space Barbie’s Funtime Malibu Space House with Space Zulupark accessories (CCP Zulupark in a bikini = revolting shivers). It is doubtful that we’ll see very many new players this time around. However, fixing the issues that have plagued Eve thus far, does alot to retaining those that do come.
Probably one of the concerns will be, “Could things go wrong at the release?” Actually, I think that unless it kills the game outright, then no. CCP has done everything right from a PR perspective and have been open about everything and what they are doing, everyone wants. And CCP is doing all they can to minimize any unpleasant surprises, both from a gameplay standpoint and from a release standpoint. November 29th could very be a CCP-wide holiday.
Recent Comments