Do Tier 3 BCs kick Sniper HACs out of usefulness?
The question is certainly one of importance because there has been a sizeable market for Sniper HACs, particularly Muninns and Zealots. The concern over this has caused somewhat of a stir in the Eve Community and bloggers have gone to the internets to voice their opinions. Ripard Teg makes some of the clear points as to why this is the case here in his blog: http://jestertrek.blogspot.com/2011/12/thought-experiment-eagle.html.
So, are Eve pilots right to be concerned?
Well, let’s analyze the problem first, because the answer may be more convoluted than informative. The release of the Tier 3 battlecruisers was in response to the need to be able to participate better against capital and supercapital ships in combat fleets. This move was combined with changes to supercarriers, titans, fighters, and bombers. The resulting plan was to give new pilots the capacity to join major fleets and not get immediately erased or have to bow out because they couldn’t bring anything of note.
The Tier 3 Battlecruisers thus have the following advantages:
- High DPS due to the use of Battleship class weapons and bonuses.
- Low Skill requirements for the Tier 3 BC which allows a new pilot to be useful in about a month.
- Lower cost of manufacturer means that new pilots won’t have to expend as much isk to be combat ready.
These advantages were to be countered by some pretty strong disadvantages:
- Lower PG and CPU causing the ships to have smaller than BC typical tanks
- Battlecruiser sized Signature radius
- Battlecruiser class Scan resolution
- Battleship Class weapons maintain tracking levels and signature resolutions
- Battlecruiser mass and speed making it more difficult to move and escape
Technically, the advantage/disadvantage ratio still allows for Sniper HACs to have a role in combat field operations. Ships like the Muninn, have a similar sized tank but have smaller signature radius and fly faster. Their base ship hulls also give them better tracking and better locking options, which in turn, make them more viable against a wider variety of targets. The weaker tank of the Tier 3 Battlecruisers also make them vulnerable to non-typical fleet ships like Assault Frigates, Sniper HACs, Short Range HACs and Cruisers. So definately on paper this looks like a very balanced addition to the EVE.
But is it? That is the harder question and one that really can’t be answered until more time has passed. The reason for this two fold: First, Sniper HACs do have some significant advantages over the Tier 3 that aren’t often utilized in Fleet battles. For example, one such advantage is the Sniper HACs ability to lock and fire sooner and quicker than the Tier 3 Battlecruisers, while having similar BS level damage. The other reason is based on how fleets and individual pilots move within those fleets. If you have two contending fleets, a pilot well knows that at long range, your ability to go fast isn’t going to do you much good, but at close range it could be a vital aspect. The reverse is also true in that just because you have a high rate of transvelocity to one enemy ship, another ship on the other side of the enemy fleet may see your transvelocity as almost nil, allowing you to be hit even by large Battleship turrets.
Now, going on a bit of theorycrafting here.. I will say that I do not think the Tier 3 Battlecruisers actually take the Sniper HACs role, but I will say that the definitiveness of the Sniper HAC will not be seen clearly until FC figure out tactics that can seperate them. Oddly enough, I don’t think it would be all that hard because Sniper HACs can do what Tier 3 Battlecruisers do and more, and it isn’t the other way around. I actually wouldn’t be surprised if FCs kept the two groups seperated though, mixing the Tier 3 BCs with Battleships and keeping Sniper HACs as an entity of their own, for use in taking out enemy Tier 3 BCs quickly.
But again, that is just theory. We’ll see what the truth of combat will bring.
The Amarrian Zealot – Pride of the Fleet
When a person mentions the word “AHAC”, the basis of that conversation is likely around the Zealot. The Amarr HAC is probably second in popularity only to the Vagabond and boasts effective setups in close range and long range configurations. I’ve flown this ship myself on many occasions both with the Panic! fleets of old Providence and with the recently dethroned Northern Coalition and have a healthy respect for seeing fleets of Zealots in action.
The Zealot combines a set of very impressive offensive attributes, that when combined with the natural bonuses inherit in the Tech II advancements and cruiser hulls, make it a very formidable ship to field. With the advent of afterburner fit fleets, the Zealot comes into its own as it is able to field a very strong armor fit coupled with the best Tech II weapons available. Here are some of the advantages the Zealot brings to the field:
- 10% bonus to Medium Energy Turret Capacitor use, per level.
- 5% bonus to Medium Energy Turret Rate of fire, per level.
- 10% bonus to Medium Energy Turret Optimal Range, per level.
- 5% bonus to Medium Energy Turret damage, per level.
- Five Highs, Three Mids, Seven Low slot arrangement.
[Zealot, Close Range - Armor]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Reactor Control Unit II
Tracking Enhancer II
Tracking Enhancer II
10MN Afterburner II
Stasis Webifier II
Warp Disruptor II
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Medium Trimark Armor Pump I
Medium Energy Burst Aerator I
[Zealot, Sniper Fit - Armor]
Reactor Control Unit II
800mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Tracking Enhancer II
Adaptive Nano Plating II
Damage Control II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Sensor Booster II, Targeting Range
Warp Disruptor II
Heavy Beam Laser II, Aurora M
Heavy Beam Laser II, Aurora M
Heavy Beam Laser II, Aurora M
Heavy Beam Laser II, Aurora M
Heavy Beam Laser II, Aurora M
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

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