“This month’s Blog Banter comes from Drackarn of Sand, Cider and Spaceships. He has foolishly chosen to poke the hornet’s nest that is the non-consensual PvP debate. Whilst you read his question, I’ll be finding a safe place to hide.A quick view of the Eve Online forums can always find someone complaining about being suicide ganked, whining about some scam they fell for or other such tears. With the Goons’ Ice Interdiction claiming a vast amount of mining ships, there were calls for an “opt out of PvP” option.Should this happen? Should people be able to opt-out of PvP in Eve Online. Should CONCORD prevent crime rather than just handing out justice after the event? Or do the hi-sec population already have too much protection from the scum and villainy that inhabits the game?”An updated list of other blog responses to the queston raised above, can be found over at Freebooted.
I’d like to preface this discussion with something I recall reading in a post that Rixx Javix wrote a while back. He talked about the difference between Eve Online and other MMOs like WoW. One of the biggest points he made was that in most MMOs, you are the “Hero”, the ultimate man/beast, who’s very existance helps save the world/universe from destruction(Yes, apparently killing 10 rats over and over again eventually saves the world.. Who woulda thunk it?).
Now, contrast that with Eve Online. In Eve, you may be a Demi-god.. but you are just one demi-god in a sea of demi-gods.. and no one needs you to save anything. You, in your nice shiny ship, are just “Joe Blow Arrogant Capsuleer trying to make a living off of the backs of the working universe”. It doesn’t matter if you are Amarr, Minmatar, Gallente, or Caldari.
And likely, that will never change. That is very profound and very real. In our Real Lives, most everyone is an actual nobody. We move through life fully aware that we are just like everyone else, we aren’t going to be famous, we aren’t going to be great heroes, and we aren’t going to make a mark in the world that will last. And just like in the real world, when you lose it.. it is gone until you replace it, with your own hard earned cash.
This means that in Eve, loss is much more personal and more insulting.
And people who don’t like that aspect should just get over it. Eve is a “risk/reward” game not just a “reward/reward more” game.
However, that isn’t to say that new players in Eve need to be treated like an 18 year old girl wearing only a skimpy bikini that has just been dropped in the middle of an island inhabited by vicious rapists (for those thinking of playing Eve, it really isn’t that bad. Usually..). The simple fact is that there are quite a few Eve players who never graduate from the title of “13 year old, Teabagging prick” despite being well into their 50s (i.e. Goons), and they tend to go after the low hanging fruit and weak new pilots that they can easily overtake. This presents a real problem of player retention, because most new players are used to being “spoiled” game-wise, and aren’t used to being in a game where fun requires work and thinking beyond just the mission.
Should people be able to “opt” out of PVP? Simply put, No. As I stated before, Eve is a “risk/reward” game and you have to take risks to play well.. everyone does. However, things could be done that could ease new players into Eve to give them the time to understand the game, to make friends, and to get enough skills in the game to have a fair chance of survivability. One of thoughts that came to me on this, I think was already mentioned by other bloggers, was to have a period of “invincibility” for about 30 to 50 hours of in game play time where they cannot be killed. However, it can only be done on the first character on a new account, AND different areas effect how fast that time is used up. So, in high-sec, the time would tick off at 1x, so you can play up to 30 to 50 hours in high-sec doing whatever you want (non-PVP). In Low-sec and Null-sec, the time would tick off at 5x times so you only have 6 to 10 hours of Non-PVP interaction before you are free game. PVP actions would immediately open you up for attack until you log off or you run out of time.. whichever is sooner.
Outside of that, I don’t see any reason to remove Non-consentual PVP from Eve. I do think that the wardec and bounty hunting mechanics need to be improved and updated.. but things like suicide ganking, Ice Mining interdiction, etc is a critical part of the world of Eve. Eve is dangerous, Eve is risk. Just figure out how to deal with it.
- Blog Banter 32 by Corelin @ Haberdashers Run Amok
- EVE Online is Harsh – Live With It by Drackarn @ Sand, Cider and Spaceships
- Blog Banter 32 by Cle Demaari @ A Citizen in EVE
- Safe? by blastradius1 @ Blastrad Tales
- Consensual PvP? by Ned “CCP Manifest” Coker @ A Gaming Manifest
- Blog Banter 32 by evehermit @ Evehermit’s Blog
- EVE is all about risk by TG3 @ Through Newb Eyes
- Blog Banter 32 by Harrigan Vonstudly @ Gun Turret Diplomacy
- Blog Banter 32 by Lukas Rox @ Torchwood Archives
- Blog Banter something or other and an update by TetraEtc @ Tetra’s EVE Blog
- Life’s not consensual by Logan Fyreite @ Eve Opportunist
- Without PvP, EVE will be nothing by Keyanu @ Muppetninjas
- Blog Banter 32 by A Scientist’s Life in EVE
- Say Yes To Reasonable Protection by Kirith Kodachi @ Inner Sanctum of the Ninveah
- Your Ship is Out of Control by Rixx Javix @ EVEOGANDA
- Blog Banter 32 by Kaeda Maxwell
- What Makes EvE Real? by Kuan Yida @ Random Posts From Auga
- See No Evil by Azual Skoll @ The Altruist
- The Sandbox Argument by Seismic Stan @ Freebooted
- Blog Banter 32 by Marc Scaurus @ Malefactor
- Non-Consensual Combat Restrictions – Pass by Mabrick @ Mabrick’s Mumblings
- A Load of Crap by GamerChick42
- For the Children by Sered @ Sered’s Lives
- Against Your Will by Truen1ght @ …Shall we not Revenge
- BB: Option 3 by Mike Azariah @ A Missioneer in EVE
- Who Are You.. Really? by Orakkus @ 2nd Anomaly From the Left
- Get Your Tears Out of My Beer by Kat Robspierre @ Chasing ISK
- I heart carebears by Shalee Lianne @ Living a Lie
- PvP needs consequences for both sides by Urziel99 @ Urziel’s EVE Chronicle
- Not one of those sarcastic ones by Cobalt Snake @ Year of the Snake
- Blog Banter 32 by Anabaric @ Inside My Skull So Many Demons
- Opt out of PvP? More like opt out of subscribing by Xero Shifter @ Gathering Space Dust
- Ganking Without Consent by Mandrill @ keithneilson.co.uk
- Blog Banter 32 by Crash @ Obfuscated Reality
- Blog Banter 32 by splatus @ A Journey Through the Mind
- The problem is in the middle by Myrhial Arkenath @ Diary of a Pod Pilot
- “The Sandbox Argument” by TurAmarth ElRandir @ A CARBON Based Life
- Why No One Likes Anyone by Adainy Gwanwyn @ Hot Lead Space Bomb
- Vigilantes! by Aurelie Thalys @ Emergent Patroller
- Putting the “Sensual” in “Non-consensual” by Aiden Mourn @ Finders & Keepers
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Hurkh Hurnulkh said:
Any kind of period of invincibility for trial accounts would be abused as “invincible scout” in PvP.
Initially perhaps.. but re-read what I wrote. My idea is ONLY allowed on the first character of the account. So, if you make a new character on the account, it wouldn’t have training time. In addition, sure it might be abused.. but let’s go with the high rate of 50 playtime hours. A typical null sec op lasts at least 3 hours, and he’ll have to be moved to the location for scouting so add another hour. So, factoring in the null-sec and low-sec penalty of 5x, so at best, that scout will only be able to go on two scouting runs before he is no longer invincible.
I don’t think anyone should be able to opt out of pvp, either. Maybe CCP could create a piracy ‘mission.’ (e.g. Fly to X-Location, observe a simulation of high-sec, low-sec (with fake gate and gate guns), and null-sec) It could even have some text to prompt the player to observe Concord’s immediate response in high, only the gate guns shooting and gate not activating in low, and the nothingness in null.
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