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So, I am training up an alt.  An industrial/hauling/cyno/etc. alt.  And it turns out I was doing this just in time: http://community.eveonline.com/devblog.asp?a=blog&nbid=28587 and this: http://community.eveonline.com/en/inferno/features/

As my CEO Corelin bring out in his blog (http://madhaberdashers.wordpress.com/2012/04/10/the-great-vanguard-nerf), this will cause some major upsets in the Eve economy.  But I agree with Kirith (http://www.ninveah.com/2012/04/ripples.html) on how this is just going to be a short term problem, and that in the long run, we’re going to see much more diversity, and that means a.) More miners, b.) More targets for Pirates as well as enemy forces, c.) More targets for you to hunt down.

The part I plan to be interested in, however, is how this plays out with Supercapital production.  If prices go up for all items being sold in Eve, will former supercapital producers stop building those, and start refocusing on the quicker financial returns of T2 and T3 ships, or capital ships even?  Or are they just going to maintain their production, passing the costs to consumers who can pay for those ships.. and thus giving the super coalitions more power and dominance in the field of 0.0 sov?  That will be interesting to see how it comes out.

Still, I think one big thing was missed.  And, to be fair, it has been complained about since the beginning of the game.  They still haven’t made mining fun.  I don’t mean safer.. I mean fun.. as in something you would look forward to doing after a failed PVP op type fun.  I ponder if they will ever get to that point.

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