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Since I am a big proponent of the new Ancillary Shield Boosters which have been recently released (Well.. proponent as in people were claiming all sorts of dumb things about ASBs, and I just thought I would point out facts), I thought I would go and see if I could disprove the thought that a Triple ASB Maelstrom could be overpowered.  The reason for this belief was simple:  Most of the Dual-ASB set ups I have seen turned out to sacrifice significant portions of offense and even resist defenses to fit those ASBs.  So, if dual-ASB configs were problematic, certainly triple-ASB configs would be horrible, right?   Well looking at the Maelstrom there is one configuration which, after checking the numbers in EFT, that might actually be overpowered.

Triple ASB Maelstrom

[Maelstrom, Triple ASB]
Co-Processor II
Co-Processor II
Co-Processor II
Damage Control II
Gyrostabilizer II

X-Large Ancillary Shield Booster w/ Navy Cap Charge 400s
X-Large Ancillary Shield Booster w/ Navy Cap Charge 400s
X-Large Ancillary Shield Booster w/ Navy Cap Charge 400s
100MN MicroWarpdrive II
Warp Scrambler II
Invulnerability Field II

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L

Large Projectile Burst Aerator I
Large EM Screen Reinforcer I
Large Core Defence Field Extender I
Vespa EC-600 x5
Warrior II x5

The above configuration has about 67k shield buffer and can buff around 2500 per second with all boosters going.  Damage coming from the Autocannons is pretty decent (and is about 622 DPS, 780 with Hammerhead T2s), but for all intents and purposes this is a more effective than even a well skilled Typhoon PVP setup.  A mere change from solo ship to small gang ship would be the replacement of the 9k Scram with either a 24km Warp Disruptor (for better tackling options) or another Invulnerability Field for an addition 8k of buffer and better overall resists.

While I haven’t put one together and flown it in combat, it is pretty clear that this ship would be overwhelming superior on the battlefield unless it gets alpha’d.  As much as I would love to see Minmatar ships get the upper hand, this is simply too powerful of a ship at this time.

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