2013.03.01.06.21.44

With the release of Retribution 1.1, the Hurricane has now lost its long held position as top PVP battlecruiser.  As much as one hates to see change, it did have a good and long run.  It had a perfect mix of versatility, damage capability, speed, and endurance.  And like many things, sometimes change is good.

But for the Hurricane, the change was not favorable.  It lost a high utility slot and, more importantly, lost quite a bit of power grid, about 280 PG for a fully trained character.  This change really toned down the once dominant Hurricane.  Even though these changes open up a better window for ships like the Muninn, it is still a hard pill to swallow.

Post Retribution Sadness – Forget Long Range

So, how should one setup a Hurricane post Retribution?  Well, the Hurricane still has its place in the typical PVPers fleet, but for Minmatar pilots wanting to go into null-sec, expect to be flying Tornadoes a lot more.  With the new changes to the Hurricane, 720mm Arty configs just aren’t that viable next to a Tornado, especially since it requires considerably more fitting mods just to mount the things.  That doesn’t take into account that a Tornado using Large ACs almost has the same range as the 720mm, as well as 50% more damage capability.  Best just to suck up the tears and move on.

The Hurricane still, however, is a viable short range combat platform.. but even that requires a bit of adjustment from before.  It used to be that a fully skilled pilot could make the Hurricane use 425mm easily.  Now, it requires a bit of work.  A solid 425mm Configuration like this one:

[Hurricane, PVP Close Range – 425 Shield]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Warp Disruptor II

425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
Medium Energy Neutralizer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Warrior II x5
Warrior II x1

Can still produce over 600 dps using standard Ammo and almost 700 dps with faction ammo, while still having some good support utilities.  If you need more damage and less fancy, then drop the Neutralizer and trade it for a HAM or HML.  The HML will add some ranged damage plus an additional 20 dps, while the HAM will add another 30 dps to the configuration.  The Tank on this particular version measure at just over 48k EHP, but by swapping out the Warp Disruptor for another Adaptive Invulnerability Field, you raise that defense to almost 57k EHP, nearly double what a more expensive Shield Tornado can field.  You can easily switch out the 425mms for 220mms, but with the shield configuration there is almost no need to do so unless your intended targets are flying faster ships.

That isn’t to say that the 220mms are rendered useless.  The Hurricane still manages to hold on to its ability to be either shield or armor tank capable.  Unfortunately, to switch to armor requires that you drop some dps:

[Hurricane, PVP Close Range – 220]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II
Energized Adaptive Nano Membrane II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II

220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
Heavy Assault Missile Launcher II, Mjolnir Heavy Assault Missile

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Warrior II x5
Warrior II x1

Unlike the 425mm shield variant, the 220mm Armor variant can stand a lot more utility options.  For a reduction of about 100 dps, the 220mm Armor variant gets to handle two additional webs and 8,000 more EHP.  But, it does lose a second and a half of turning capability.

Wait.. What’s That New Module Again..?

Ah, this post would not be complete without posting a fit using the latest in Inferno technology.. even if it is horribly overpriced currently.  Nevertheless this configuration is a pretty nice alternative to the Cyclone with the 3x repair ability that the new Ancillary Armor Repairers can field:

[Hurricane, PVP Close Range RAR, Version 1]
Damage Control II
Medium Ancillary Armor Repairer, Nanite Repair Paste
800mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II

425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I, Mjolnir Heavy Assault Missile

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Warrior II x5
Warrior II x1

This configuration is based off of my experience with mixed passive and active armor tanking.  This particular variant has a passive EHP of 54k, while producing approximately 500 dps using standard ammo.  The repair amount is about 540 per tick and consumes 4 nanite pastes per tick, so it won’t be cheap to run.  However, the dual webs should hold your opponent down well enough that you can let the big 425mms do their dirty work at close range.

-and-

[Hurricane, PVP Close Range RAR V2]
Damage Control II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Stasis Webifier II

220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
Medium Nosferatu II

Medium Anti-Explosive Pump I
Medium Projectile Burst Aerator I
Medium Auxiliary Nano Pump I

Warrior II x5
Warrior II x1

This particular configuration is a much more agile beast, but is also more cap dependent.  Unfortunately, with the changes in the Hurricane, the ability for the Hurricane to improve its cap capabilities have been largely discouraged, so downgrading to the 220mms is the best available option.  While losing about 10 dps, you also gain considerable cap independence.  Allowing you to operate under neutralizers and vamps while locking down your target.  The secondary medium repper is a nice addition because you can operate it by itself for six minutes before you run out of cap.  Thus, it acts as a pre-damage repair while you can boost it with your AAR in times of need (remember, the AAR also has a 60 second reload).

Conclusion

Considering that the Cyclone is now primarily a missile boat, the Hurricane is what most Minmatar have to look forward to as they progress through ship classes.  It still retains some significant adaptability, but it has lost some of it DPS, its utility, and its overall dominance in PVP battlecruiser classes.  Still, while some may start to disregard the Hurricane as a viable combat ship, the above configurations still show at least one thing..

.. it still has some fight.

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